Lifestyle

A Walk on the Wild Side in LA

August 13, 2019

The game’s not big enough unless it scares you a little. Wait a minute – you’ve been declared dead. You can’t give orders around here. I’ll alert the crew. What? We’re not at all alike! Flair is what marks the difference between artistry and mere competence.

Could someone survive inside a transporter buffer for 75 years? Fate. It protects fools, little children, and ships named “Enterprise.”

A Walk on the Wild Side in LA

The game’s not big enough unless it scares you a little. Wait a minute – you’ve been declared dead. You can’t give orders around here. I’ll alert the crew. What? We’re not at all alike! Flair is what marks the difference between artistry and mere competence.

Could someone survive inside a transporter buffer for 75 years? Fate. It protects fools, little children, and ships named “Enterprise.”

What’s a knock-out like you doing in a computer-generated gin joint like this? But the probability of making a six is no greater than that of rolling a seven. I guess it’s better to be lucky than good.

A Walk on the Wild Side in LA

The game’s not big enough unless it scares you a little. Wait a minute – you’ve been declared dead. You can’t give orders around here. I’ll alert the crew. What? We’re not at all alike! Flair is what marks the difference between artistry and mere competence.

Could someone survive inside a transporter buffer for 75 years? Fate. It protects fools, little children, and ships named “Enterprise.”


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